Core Related
Shinyness?
by Yamatsu on Jun.26, 2010, under Core Related
Well, I’ve been fiddling around with some stuff lately.. And well, I’ve added a lot of new systems, fixed up a lot of new systems and whatnot. It’s coming along pretty nicely if I may say so, but now’s the entire problem to try and keep the game FUN.. You know, like I can add new stuff, and new quests and things like that, but those don’t nessecarily make a game fun.. So yeah, I’m going to have to add some nice features and options to get it all to work properly, like guilds, crafting and things like that! Sure it’ll take a while, but that shouldn’t stop me!
Anyways, just for lolz here’s a screenshot showing off some new progress, the big yellow exlamation mark is there to show you this NPC has a quest for you which you haven’t completed yet!
Screw the rules! we have quests!
by Yamatsu on Jun.20, 2010, under Core Related
Well, as the title states.. We’ve got functional quests! There’s a few minor quirks I want to iron out.. But so far so good! I’m including a screenshot of the quest log, will show more once I finish cleaning up some bugs and finish the interfaces properly for the other things.
Quest System Horrors
by Yamatsu on Jun.19, 2010, under Core Related
Aaaack, the quest system is killing me! It’s quite a bit trickier then I had imagined at first! Sure I’m nearing completion but there’s just so many different things you’d need to think of when working with something like this, I mean there’s so many different things that can go right or wrong, and not to mention I had to take care of a visual editor as well, a log system, an NPC dialog system(granted I slacked my way through this and it’s fairly simple now.. But hey, it works! .. will make it more versatile later on.) and.. and.. well, I forgot. Had to rewrite a bunch of stuff over and over already today, it’s almost insaaaaane! Agh!
Oh well, I’m hoping to get it done tommorow or something.. We’ll see.
Base Engine Uploaded
by Yamatsu on Jun.17, 2010, under Core Related
Well, I’ve just uploaded the base engine to the SVN! I’ll be adding my own modifications to it from tommorow and onwards, and will offcourse keep you guys posted about it every now and then
Choice of Engine
by Yamatsu on Jun.06, 2010, under Core Related
Well, I’ve been doodling around with some engines for a while.. and the one that seems the most promosing and sleak to use as a base is Eclipse Origins… It looks neat, and it’s designer is one of the no-nonsense just functionality stuff.. I like that in a core engine, since it means there’s less bullshit to remove.
For some pics, just look through the topic you lazy bums! I mean come on! Sadly the engine isn’t finished yet, I’m going to wait until there’s a release with most if not all the features I’m interested in that he’s mentioned are done, and then change the entire thing to my liking.. Just because I can really.

