Game Content
Patchnotes for 0.0.7
by Yamatsu on Jun.25, 2010, under Game Content
Client-Side
- Fixed a few issues with some tilesets.
- Switched out the old items for new ones.
- Added some new paperdolls.
- Fixed an issue with the shadow on a resource sprite.
- Fixed an issue with quests that require you have have another
quest already finished, these will now display their status
correctly. - Fixed an issue that’d occur when a player had more then one quest
in their log and completed one of them. - Modified the item system to use a single item image for both the drops
and the inventory. - Changed the rendering order of equipment.
- Fixed the issue where blood that was from an NPC would transfer over to a
different map on the exact same X&Y locations as it was on your old map,
thisĀ data is now ereased every time you switch maps. - Added an option to render NPC Names in the client.
- Added an option whether to render Player names or not.
Server Side
- Fixed directional blocking for NPCs, they will no longer ignore
these boundaries. - Changed the way a player death is handled, you will now lose Experience
based on your level, and when this amount exceeds the amount you
currently have you’ll lose all your Experience instead of levelling down. - A player will no longer lose their equipped gear when they die.
Patchnotes for 0.0.6
by Yamatsu on Jun.23, 2010, under Game Content
Server Side:
- Added support for ‘scripted’ events to both Tiles and NPCs.
- Modified the drop system’s mechanics, NPCs can now drop up
to 10 items, as well as drop specific items which are only
available when on a certain quest. - Fixed the questlog to update properly when you drop more
then one item or pick more then one item up from the ground.
Client Side:
- Cleaned up the quest handling sequence, it should now respond
much quicker. - Added an NPC speech Dialogue that allows us to create ‘Talk To’
quests. - Added quite a few new music files, these are provided for free
by NGXMusical.
Patch 0.0.5 Live on the Devserver!
by Yamatsu on Jun.21, 2010, under Game Content
Yes, we’ve just pushed out Patch 0.0.5 to our Development server!
There’s not many changes but we’ve added a system which will be used
throughout the entire game.. A quest system! This is very important
and we’re quite proud of the result we’ve managed to obtain. Anyways,
here’s the notes:
Server Side:
- Added full support for both the quest log and quest system.
- Removed the annoying message that came up every time a
player joined.
Client Side:
- Added a questlog as well as a simple NPC dialog that shows
what quests an NPC has to offer you. The quests are tagged
with various simple marks, [N] = New Quest, [P] = In Progress,
[C] = Completed and [X] = Not available yet. - Modified the sound engine to support much more formats,
as well as music streaming.
Development Version 0.0.4
by Yamatsu on Jun.18, 2010, under Game Content
Server Side Changes:
- Modified the Resource system to no longer display the damage done,
insteadĀ it’ll show you a message you’ve made a hit. - Reduced the amount of items a player can carry along to prevent
the clipping of items in your inventory panel. - Added Support for the AFK/Away command.
- NPCs will no longer send you an empty message every time you hit them.
- Changed the Classes to use the proper sprites for male/female.
Client Side Changes:
- Changed the way player names are rendered to allow AFK tags to show
up. - Changed the layout of the game screen to a more fancy looking layout,
it’s not finished yet however and has no graphical features as of yet. - Updated the character graphics so they don’t stand out from the terrain
around it.
Patchnotes 0.0.1
by Yamatsu on Jun.07, 2010, under Game Content
Patchnotes that mean nothing at all really, just a placeholder for the
actual patch and a way to make sure the patch category is shown
correctly, Also don’t mind the formatting when you’re browsing
over this post from the site, it’s to make sure everything is visisible
and readible from within the updater.