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	<title>Shades of the Ancients</title>
	<atom:link href="http://www.damoose.nl/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.damoose.nl</link>
	<description>Development (b)log of yet another game.. Just what the world needs right?</description>
	<lastBuildDate>Sat, 26 Jun 2010 14:54:00 +0000</lastBuildDate>
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		<title>Shinyness?</title>
		<link>http://www.damoose.nl/?p=71</link>
		<comments>http://www.damoose.nl/?p=71#comments</comments>
		<pubDate>Sat, 26 Jun 2010 14:54:00 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Core Related]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=71</guid>
		<description><![CDATA[    <span class="fancyloader-post-71">
    <p>Well, I&#8217;ve been fiddling around with some stuff lately.. And well, I&#8217;ve added a lot of new systems, fixed up a lot of new systems and whatnot. It&#8217;s coming along pretty nicely if I may say so, but now&#8217;s the entire problem to try and keep the game FUN.. You know, like I can add new stuff, and new quests and things like that, but those don&#8217;t nessecarily make a game fun.. So yeah, I&#8217;m going to have to add some nice features and options to get it all to work properly, like guilds, crafting and things like that! Sure it&#8217;ll take a while, but that shouldn&#8217;t stop me!</p>
<p>Anyways, just for lolz here&#8217;s a screenshot showing off some new progress, the big yellow exlamation mark is there to show you this NPC has a quest for you which you haven&#8217;t completed yet!</p>
<p><a href="http://www.damoose.nl/wp-content/uploads/2010/06/Rawrquests.png"><img class="alignleft size-medium wp-image-72" title="Rawrquests" src="http://www.damoose.nl/wp-content/uploads/2010/06/Rawrquests-300x227.png" alt="" width="300" height="227" /></a></p>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-71">
    <p>Well, I&#8217;ve been fiddling around with some stuff lately.. And well, I&#8217;ve added a lot of new systems, fixed up a lot of new systems and whatnot. It&#8217;s coming along pretty nicely if I may say so, but now&#8217;s the entire problem to try and keep the game FUN.. You know, like I can add new stuff, and new quests and things like that, but those don&#8217;t nessecarily make a game fun.. So yeah, I&#8217;m going to have to add some nice features and options to get it all to work properly, like guilds, crafting and things like that! Sure it&#8217;ll take a while, but that shouldn&#8217;t stop me!</p>
<p>Anyways, just for lolz here&#8217;s a screenshot showing off some new progress, the big yellow exlamation mark is there to show you this NPC has a quest for you which you haven&#8217;t completed yet!</p>
<p><a href="http://www.damoose.nl/wp-content/uploads/2010/06/Rawrquests.png"><img class="alignleft size-medium wp-image-72" title="Rawrquests" src="http://www.damoose.nl/wp-content/uploads/2010/06/Rawrquests-300x227.png" alt="" width="300" height="227" /></a></p>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=71</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Patchnotes for 0.0.7</title>
		<link>http://www.damoose.nl/?p=66</link>
		<comments>http://www.damoose.nl/?p=66#comments</comments>
		<pubDate>Fri, 25 Jun 2010 11:10:04 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Game Content]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=66</guid>
		<description><![CDATA[    <span class="fancyloader-post-66">
    <p>Client-Side</p>
<ul>
<li>Fixed a few issues with some tilesets.</li>
<li>Switched out the old items for new ones.</li>
<li>Added some new paperdolls.</li>
<li>Fixed an issue with the shadow on a resource sprite.</li>
<li>Fixed an issue with quests that require you have have another<br />
quest already finished, these will now display their status<br />
correctly.</li>
<li>Fixed an issue that&#8217;d occur when a player had more then one quest<br />
in their log and completed one of them.</li>
<li>Modified the item system to use a single item image for both the drops<br />
and the inventory.</li>
<li>Changed the rendering order of equipment.</li>
<li>Fixed the issue where blood that was from an NPC would transfer over to a<br />
different map on the exact same X&amp;Y locations as it was on your old map,<br />
this data is now ereased every time you switch maps.</li>
<li>Added an option to render NPC Names in the client.</li>
<li>Added an option whether to render Player names or not.</li>
</ul>
<p>Server Side</p>
<ul>
<li>Fixed directional blocking for NPCs, they will no longer ignore<br />
these boundaries.</li>
<li>Changed the way a player death is handled, you will now lose Experience<br />
based on your level, and when this amount exceeds the amount you<br />
currently have you&#8217;ll lose all your Experience instead of levelling down.</li>
<li>A player will no longer lose their equipped gear when they die.</li>
</ul>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-66">
    <p>Client-Side</p>
<ul>
<li>Fixed a few issues with some tilesets.</li>
<li>Switched out the old items for new ones.</li>
<li>Added some new paperdolls.</li>
<li>Fixed an issue with the shadow on a resource sprite.</li>
<li>Fixed an issue with quests that require you have have another<br />
quest already finished, these will now display their status<br />
correctly.</li>
<li>Fixed an issue that&#8217;d occur when a player had more then one quest<br />
in their log and completed one of them.</li>
<li>Modified the item system to use a single item image for both the drops<br />
and the inventory.</li>
<li>Changed the rendering order of equipment.</li>
<li>Fixed the issue where blood that was from an NPC would transfer over to a<br />
different map on the exact same X&amp;Y locations as it was on your old map,<br />
this data is now ereased every time you switch maps.</li>
<li>Added an option to render NPC Names in the client.</li>
<li>Added an option whether to render Player names or not.</li>
</ul>
<p>Server Side</p>
<ul>
<li>Fixed directional blocking for NPCs, they will no longer ignore<br />
these boundaries.</li>
<li>Changed the way a player death is handled, you will now lose Experience<br />
based on your level, and when this amount exceeds the amount you<br />
currently have you&#8217;ll lose all your Experience instead of levelling down.</li>
<li>A player will no longer lose their equipped gear when they die.</li>
</ul>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=66</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Patchnotes for 0.0.6</title>
		<link>http://www.damoose.nl/?p=63</link>
		<comments>http://www.damoose.nl/?p=63#comments</comments>
		<pubDate>Wed, 23 Jun 2010 15:10:07 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Game Content]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=63</guid>
		<description><![CDATA[    <span class="fancyloader-post-63">
    <p>Server Side:</p>
<ul>
<li>Added support for &#8216;scripted&#8217; events to both Tiles and NPCs.</li>
<li>Modified the drop system&#8217;s mechanics, NPCs can now drop up<br />
to 10 items, as well as drop specific items which are only<br />
available when on a certain quest.</li>
<li>Fixed the questlog to update properly when you drop more<br />
then one item or pick more then one item up from the ground.</li>
</ul>
<p>Client Side:</p>
<ul>
<li>Cleaned up the quest handling sequence, it should now respond<br />
much quicker.</li>
<li>Added an NPC speech Dialogue that allows us to create &#8216;Talk To&#8217;<br />
quests.</li>
<li>Added quite a few new music files, these are provided for free<br />
by NGXMusical.</li>
</ul>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-63">
    <p>Server Side:</p>
<ul>
<li>Added support for &#8216;scripted&#8217; events to both Tiles and NPCs.</li>
<li>Modified the drop system&#8217;s mechanics, NPCs can now drop up<br />
to 10 items, as well as drop specific items which are only<br />
available when on a certain quest.</li>
<li>Fixed the questlog to update properly when you drop more<br />
then one item or pick more then one item up from the ground.</li>
</ul>
<p>Client Side:</p>
<ul>
<li>Cleaned up the quest handling sequence, it should now respond<br />
much quicker.</li>
<li>Added an NPC speech Dialogue that allows us to create &#8216;Talk To&#8217;<br />
quests.</li>
<li>Added quite a few new music files, these are provided for free<br />
by NGXMusical.</li>
</ul>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=63</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Patch 0.0.5 Live on the Devserver!</title>
		<link>http://www.damoose.nl/?p=54</link>
		<comments>http://www.damoose.nl/?p=54#comments</comments>
		<pubDate>Mon, 21 Jun 2010 07:37:18 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Game Content]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=54</guid>
		<description><![CDATA[    <span class="fancyloader-post-54">
    <p>Yes, we&#8217;ve just pushed out Patch 0.0.5 to our Development server!<br />
There&#8217;s not many changes but we&#8217;ve added a system which will be used<br />
throughout the entire game.. A quest system! This is very important<br />
and we&#8217;re quite proud of the result we&#8217;ve managed to obtain. Anyways,<br />
here&#8217;s the notes:</p>
<p><strong>Server Side:</strong></p>
<ul>
<li>Added full support for both the quest log and quest system.</li>
<li>Removed the annoying message that came up every time a<br />
player joined.</li>
</ul>
<p><strong>Client Side:</strong></p>
<ul>
<li>Added a questlog as well as a simple NPC dialog that shows<br />
what quests an NPC has to offer you. The quests are tagged<br />
with various simple marks, [N] = New Quest, [P] = In Progress,<br />
[C] = Completed and [X] = Not available yet.</li>
<li>Modified the sound engine to support much more formats,<br />
as well as music streaming.</li>
</ul>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-54">
    <p>Yes, we&#8217;ve just pushed out Patch 0.0.5 to our Development server!<br />
There&#8217;s not many changes but we&#8217;ve added a system which will be used<br />
throughout the entire game.. A quest system! This is very important<br />
and we&#8217;re quite proud of the result we&#8217;ve managed to obtain. Anyways,<br />
here&#8217;s the notes:</p>
<p><strong>Server Side:</strong></p>
<ul>
<li>Added full support for both the quest log and quest system.</li>
<li>Removed the annoying message that came up every time a<br />
player joined.</li>
</ul>
<p><strong>Client Side:</strong></p>
<ul>
<li>Added a questlog as well as a simple NPC dialog that shows<br />
what quests an NPC has to offer you. The quests are tagged<br />
with various simple marks, [N] = New Quest, [P] = In Progress,<br />
[C] = Completed and [X] = Not available yet.</li>
<li>Modified the sound engine to support much more formats,<br />
as well as music streaming.</li>
</ul>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=54</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Screw the rules! we have quests!</title>
		<link>http://www.damoose.nl/?p=51</link>
		<comments>http://www.damoose.nl/?p=51#comments</comments>
		<pubDate>Sun, 20 Jun 2010 12:26:18 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Core Related]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=51</guid>
		<description><![CDATA[    <span class="fancyloader-post-51">
    <p>Well, as the title states.. We&#8217;ve got functional quests! There&#8217;s a few minor quirks I want to iron out.. But so far so good! I&#8217;m including a screenshot of the quest log, will show more once I finish cleaning up some bugs and finish the interfaces properly for the other things. <img src='http://www.damoose.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.damoose.nl/wp-content/uploads/2010/06/Quest.jpg"><img class="alignleft size-medium wp-image-52" title="Quest" src="http://www.damoose.nl/wp-content/uploads/2010/06/Quest-300x228.jpg" alt="" width="300" height="228" /></a></p>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-51">
    <p>Well, as the title states.. We&#8217;ve got functional quests! There&#8217;s a few minor quirks I want to iron out.. But so far so good! I&#8217;m including a screenshot of the quest log, will show more once I finish cleaning up some bugs and finish the interfaces properly for the other things. <img src='http://www.damoose.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.damoose.nl/wp-content/uploads/2010/06/Quest.jpg"><img class="alignleft size-medium wp-image-52" title="Quest" src="http://www.damoose.nl/wp-content/uploads/2010/06/Quest-300x228.jpg" alt="" width="300" height="228" /></a></p>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=51</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quest System Horrors</title>
		<link>http://www.damoose.nl/?p=49</link>
		<comments>http://www.damoose.nl/?p=49#comments</comments>
		<pubDate>Sat, 19 Jun 2010 21:47:44 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Core Related]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=49</guid>
		<description><![CDATA[    <span class="fancyloader-post-49">
    <p>Aaaack, the quest system is killing me! It&#8217;s quite a bit trickier then I had imagined at first! Sure I&#8217;m nearing completion but there&#8217;s just so many different things you&#8217;d need to think of when working with something like this, I mean there&#8217;s so many different things that can go right or wrong, and not to mention I had to take care of a visual editor as well, a log system, an NPC dialog system(granted I slacked my way through this and it&#8217;s fairly simple now.. But hey, it works! .. will make it more versatile later on.) and.. and.. well, I forgot. Had to rewrite a bunch of stuff over and over already today, it&#8217;s almost insaaaaane! Agh!</p>
<p>Oh well, I&#8217;m hoping to get it done tommorow or something.. We&#8217;ll see.</p>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-49">
    <p>Aaaack, the quest system is killing me! It&#8217;s quite a bit trickier then I had imagined at first! Sure I&#8217;m nearing completion but there&#8217;s just so many different things you&#8217;d need to think of when working with something like this, I mean there&#8217;s so many different things that can go right or wrong, and not to mention I had to take care of a visual editor as well, a log system, an NPC dialog system(granted I slacked my way through this and it&#8217;s fairly simple now.. But hey, it works! .. will make it more versatile later on.) and.. and.. well, I forgot. Had to rewrite a bunch of stuff over and over already today, it&#8217;s almost insaaaaane! Agh!</p>
<p>Oh well, I&#8217;m hoping to get it done tommorow or something.. We&#8217;ll see.</p>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=49</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>0.0.5 screenshot</title>
		<link>http://www.damoose.nl/?p=44</link>
		<comments>http://www.damoose.nl/?p=44#comments</comments>
		<pubDate>Fri, 18 Jun 2010 17:05:22 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Miscelaenious]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=44</guid>
		<description><![CDATA[    <span class="fancyloader-post-44">
    <p>Well, I&#8217;ve been fiddling around with the interface and all today.. and some other components and bits and pieces, and I think I&#8217;ve gotten up to a point where I can show you guys a screenshot.. So, yeah.. Here it is <img src='http://www.damoose.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.damoose.nl/wp-content/uploads/2010/06/Screenshot1.png"><img class="alignleft size-medium wp-image-45" title="Screenshot1" src="http://www.damoose.nl/wp-content/uploads/2010/06/Screenshot1-300x228.png" alt="" width="300" height="228" /></a></p>
<p>&lt;Clicky Clicky for full image size.</p>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-44">
    <p>Well, I&#8217;ve been fiddling around with the interface and all today.. and some other components and bits and pieces, and I think I&#8217;ve gotten up to a point where I can show you guys a screenshot.. So, yeah.. Here it is <img src='http://www.damoose.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.damoose.nl/wp-content/uploads/2010/06/Screenshot1.png"><img class="alignleft size-medium wp-image-45" title="Screenshot1" src="http://www.damoose.nl/wp-content/uploads/2010/06/Screenshot1-300x228.png" alt="" width="300" height="228" /></a></p>
<p>&lt;Clicky Clicky for full image size.</p>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=44</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Development Version 0.0.4</title>
		<link>http://www.damoose.nl/?p=42</link>
		<comments>http://www.damoose.nl/?p=42#comments</comments>
		<pubDate>Fri, 18 Jun 2010 12:59:22 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Game Content]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=42</guid>
		<description><![CDATA[    <span class="fancyloader-post-42">
    <p>Server Side Changes:</p>
<ul>
<li>Modified the Resource system to no longer display the damage done,<br />
instead it&#8217;ll show you a message you&#8217;ve made a hit.</li>
<li>Reduced the amount of items a player can carry along to prevent<br />
the clipping of items in your inventory panel.</li>
<li>Added Support for the AFK/Away command.</li>
<li>NPCs will no longer send you an empty message every time you hit them.</li>
<li>Changed the Classes to use the proper sprites for male/female.</li>
</ul>
<p>Client Side Changes:</p>
<ul>
<li>Changed the way player names are rendered to allow AFK tags to show<br />
up.</li>
<li>Changed the layout of the game screen to a more fancy looking layout,<br />
it&#8217;s not finished yet however and has no graphical features as of yet.</li>
<li> Updated the character graphics so they don&#8217;t stand out from the terrain<br />
around it.</li>
</ul>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-42">
    <p>Server Side Changes:</p>
<ul>
<li>Modified the Resource system to no longer display the damage done,<br />
instead it&#8217;ll show you a message you&#8217;ve made a hit.</li>
<li>Reduced the amount of items a player can carry along to prevent<br />
the clipping of items in your inventory panel.</li>
<li>Added Support for the AFK/Away command.</li>
<li>NPCs will no longer send you an empty message every time you hit them.</li>
<li>Changed the Classes to use the proper sprites for male/female.</li>
</ul>
<p>Client Side Changes:</p>
<ul>
<li>Changed the way player names are rendered to allow AFK tags to show<br />
up.</li>
<li>Changed the layout of the game screen to a more fancy looking layout,<br />
it&#8217;s not finished yet however and has no graphical features as of yet.</li>
<li> Updated the character graphics so they don&#8217;t stand out from the terrain<br />
around it.</li>
</ul>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=42</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Base Engine Uploaded</title>
		<link>http://www.damoose.nl/?p=40</link>
		<comments>http://www.damoose.nl/?p=40#comments</comments>
		<pubDate>Thu, 17 Jun 2010 21:10:26 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Core Related]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=40</guid>
		<description><![CDATA[    <span class="fancyloader-post-40">
    <p>Well, I&#8217;ve just uploaded the base engine to the SVN! I&#8217;ll be adding my own modifications to it from tommorow and onwards, and will offcourse keep you guys posted about it every now and then <img src='http://www.damoose.nl/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
    </span>
    ]]></description>
			<content:encoded><![CDATA[    <span class="fancyloader-post-40">
    <p>Well, I&#8217;ve just uploaded the base engine to the SVN! I&#8217;ll be adding my own modifications to it from tommorow and onwards, and will offcourse keep you guys posted about it every now and then <img src='http://www.damoose.nl/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
    </span>
    ]]></content:encoded>
			<wfw:commentRss>http://www.damoose.nl/?feed=rss2&amp;p=40</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Corruption? How would we display that?</title>
		<link>http://www.damoose.nl/?p=37</link>
		<comments>http://www.damoose.nl/?p=37#comments</comments>
		<pubDate>Thu, 10 Jun 2010 09:19:03 +0000</pubDate>
		<dc:creator>Yamatsu</dc:creator>
				<category><![CDATA[Graphics Related]]></category>

		<guid isPermaLink="false">http://www.damoose.nl/?p=37</guid>
		<description><![CDATA[    <span class="fancyloader-post-37">
    <p>Well, this is something that had been boggling me for a while.. I mean, a corrupted area? How would we ever be able to display such a thing? We could modify every tile and add fancy effects to it, we could turn everything brown and boring.. or simply take out some of the colors..</p>
<p>I&#8217;ve been fiddling around with some ideas and tested some out, but the easiest and most effective way to show such a thing is making everything seem a little foggy, I&#8217;ve messed with the saturation value of a tileset a little and it looks decently, there&#8217;s a clear difference when compared to the vibrant colorfull displays of the regular world, and the darker grey-ish corrupted world.</p>
<p>Now here came a different issue, how would be show which NPCs were corrupted and which weren&#8217;t? I&#8217;m still wondering about this.. keeping NPCs and Players in their original vibrant colors looks odd in the corrupted areas, so we&#8217;ll be greying them out as well.. But that leaves us with an issue, how will we display the corrupted humans? Perhaps a different skintone or something.. Not quite sure, will think about that when the time comes.. But I guess we could make them green or something?</p>
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			<content:encoded><![CDATA[    <span class="fancyloader-post-37">
    <p>Well, this is something that had been boggling me for a while.. I mean, a corrupted area? How would we ever be able to display such a thing? We could modify every tile and add fancy effects to it, we could turn everything brown and boring.. or simply take out some of the colors..</p>
<p>I&#8217;ve been fiddling around with some ideas and tested some out, but the easiest and most effective way to show such a thing is making everything seem a little foggy, I&#8217;ve messed with the saturation value of a tileset a little and it looks decently, there&#8217;s a clear difference when compared to the vibrant colorfull displays of the regular world, and the darker grey-ish corrupted world.</p>
<p>Now here came a different issue, how would be show which NPCs were corrupted and which weren&#8217;t? I&#8217;m still wondering about this.. keeping NPCs and Players in their original vibrant colors looks odd in the corrupted areas, so we&#8217;ll be greying them out as well.. But that leaves us with an issue, how will we display the corrupted humans? Perhaps a different skintone or something.. Not quite sure, will think about that when the time comes.. But I guess we could make them green or something?</p>
    </span>
    ]]></content:encoded>
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