Corruption? How would we display that?
by Yamatsu on Jun.10, 2010, under Graphics Related
Well, this is something that had been boggling me for a while.. I mean, a corrupted area? How would we ever be able to display such a thing? We could modify every tile and add fancy effects to it, we could turn everything brown and boring.. or simply take out some of the colors..
I’ve been fiddling around with some ideas and tested some out, but the easiest and most effective way to show such a thing is making everything seem a little foggy, I’ve messed with the saturation value of a tileset a little and it looks decently, there’s a clear difference when compared to the vibrant colorfull displays of the regular world, and the darker grey-ish corrupted world.
Now here came a different issue, how would be show which NPCs were corrupted and which weren’t? I’m still wondering about this.. keeping NPCs and Players in their original vibrant colors looks odd in the corrupted areas, so we’ll be greying them out as well.. But that leaves us with an issue, how will we display the corrupted humans? Perhaps a different skintone or something.. Not quite sure, will think about that when the time comes.. But I guess we could make them green or something?